Why Even Host Your Own Rust Server?
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Let’s be real. Official servers are a circus. Half the population is cheating, the other half is a 30-man clan with C4 on wipe day. You, with your rock and optimism? You’re toast.
So why do people go through the trouble of hosting?
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Sanity. Private server = fewer randoms screaming slurs in chat.
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Control. Want 5x gather rates? Instant crafting? A map shaped like a giant duck? Your server, your rules.
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Community. Maybe you’ve got a Twitch stream or Discord group. A server turns followers into a tribe.
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Performance. Ever lagged so hard you rubber-banded back into a shotgun trap? Running your own setup (if it’s decent) can smooth that out.
Of course, with great power comes great… whining. If you host, you’re the one who gets tagged on Discord at 2 a.m. because 'the wipe didn’t run right.”
Rust Servers in Plain English
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Rust servers are just computers running a stripped-down version of the game. No graphics, no fancy UI: just raw simulation of trees, bases, bullets, and naked dudes screaming 'friendly!”
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Slots: Most rented servers let you pick anywhere from 10 slots up to 200. More than 150? You better have strong hardware, because Rust melts CPUs.
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Map Size: Defaults to 4250 units. Shrink it to 2000 for tight, always-bumping-into-your-neighbors action. Expand to 6000 if you want empty wilderness where half your players get lost and never return.
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Wipes: Monthly forced wipes from Facepunch, plus community wipes in between. Some servers wipe weekly: it’s chaos but keeps the grind fresh.
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Mods: The fun stuff. Oxide/uMod plugins let you add teleport commands, shops, even zombie apocalypses.
That’s the bare skeleton. The meat is how you run it.
DIY Hosting vs Renting: Choose Your Pain
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Two roads diverge in the Rust forest.
Option 1: Self-Hosting
Fire up SteamCMD, grab the dedicated server files, wrestle with ports and configs. Boom, your server’s online.
Upsides:
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You’re the god-king of your own machine. Total freedom.
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If you already own decent hardware, it’s basically free.
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You’ll learn more about Linux than any course will teach you.
Downsides:
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Set up is like defusing a bomb while reading a forum post from 2015.
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If your internet hiccups, everyone disconnects.
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Fans whirring like a jet engine while you just wanted to play some Stardew Valley on the same PC.
I tried this once on my gaming rig. Every time I launched Cyberpunk, the Rust server lagged so hard my friends thought they were being DDoS’d. Spoiler: it was just me trying to play single-player games.
Option 2: Renting from a Host
You pay someone $10–$60 a month, they spin up a server in seconds, hand you a neat little web panel, and you’re done.
Upsides:
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No need to touch scary config files if you don’t want to.
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Most hosts include DDoS protection (and you will get hit, trust me).
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Scaling up is just a bigger bill.
Downsides:
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Monthly costs add up, especially if you’re not monetizing.
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Some hosts are stingy with resources: oversold boxes mean your 'dedicated” CPU is actually shared with a kid running a Minecraft realm.
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Panels can be clunky. Nitrado’s looks like it hasn’t been updated since MySpace was cool.
Hardware Demands (Translation: Rust is Hungry)
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Rust chews up servers like players chew up nakeds on wipe day.
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CPU: Single-core speed is king. An old Xeon won’t cut it. Think Ryzen 5/7 or modern i5/i7 at 3.5+ GHz.
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RAM: 4 GB for a small, 50-slot vanilla map. Double that (8–12 GB) if you’re modding or pushing 100+ players.
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Storage: SSD is mandatory. Rust saves are chunky and frequent. HDD = lag city.
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Bandwidth: Each player pulls ~100 KB/s. Multiply that out: 100 players = around 10 MB/s constant upload.
In other words, your grandma’s dusty Dell tower with a 10 Mbps connection won’t cut it.
What Actually Matters When Picking a Host
Ignore the marketing fluff. '99.9% uptime!” means nothing if your players lag out mid-raid. Look for:
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Location. Closest to your players = lowest ping. Hosting in Frankfurt for a US crew is just trolling them.
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Control Panel. Do you get simple sliders for wipes and mods, or do you need a PhD in file structures?
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Mod Support. If they don’t support Oxide/uMod, walk away.
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Backups. Servers crash, configs corrupt, wipes go wrong. Automatic backups = lifesaver.
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DDoS Protection. Because the first time your server gets popular, some salty teen will try to nuke it.
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Reputation. Read Reddit threads. Players will spill the tea on which hosts lag, oversell, or ghost you when support tickets pile up.
Example: GTXGaming? Tons of features, but some folks swear they oversell boxes. G-Portal? Big streamer sponsors, decent reputation. Nitrado? Works, but their UI is basically Windows XP nostalgia.
The Real Challenge: People
The game? That’s easy. The players? That’s where the chaos starts. Running a Rust server is basically being the sheriff of a lawless frontier town. You’ll deal with:
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Cheaters. Aimbots, ESP, noclip. BattleEye bans a lot, but not all.
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Drama. 'That clan is cheating!” 'The admin is biased!” 'He stream-sniped me!” You’re Judge Judy now.
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Wipe Wars. Weekly wipes = constant PvP, but casual players hate rebuilding. Monthly wipes = dead servers by week three. You can’t win.
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Burnout. Plenty of admins rage-quit after a month. Babysitting toxic players isn’t everyone’s idea of fun.
If you’re serious, get mods (the human kind). Build a Discord with clear rules. And don’t play favorites: nothing kills a community faster than admins abusing power.
Mods: The Secret Sauce
Without mods, Rust is just raw survival. With mods? It’s anything you want. Fan favorites:
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/kit: Free starter loot.
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/home & /tpr: Teleports: no more walking 20 minutes across the tundra.
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Gather/Smelt Boosters: Less grind, more PvP.
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Economy/Shop: Adds money, NPC shops, even in-game auctions.
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Raid Protection: Gives newbies a grace period.
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Custom Maps: Volcano islands, medieval castles, even giant Among Us maps (yes, that’s real).
One of my favorites? A 'Zombie Rust” server I played where AI hordes roamed the map. Terrifying at night, hilarious when zombies swarmed a clan mid-raid. Performance was iffy, but the chaos was worth it.
The Costs (Because Nothing’s Free)
Here’s the ballpark:
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Small private server (10–20 slots): $10–$15/month.
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Medium (50–100 slots): $25–$50/month.
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Large (150+ slots with mods): $60–$120/month.
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Dedicated machine: $80–$200/month, sometimes more.
Toss in extras like domains ($10/year) or anti-DDoS, and you’re looking at a decent side expense. Not bank-breaking, but not pocket change either.
Stories from the Trenches
A few quick war stories:
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The Ghost Wipe: My auto-update script nuked the server mid-month. No warning. Players logged in to empty bases. One guy messaged me 'bro my compound was bigger than Walmart, where is it??” Lesson: test scripts, always back up.
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Clanpocalypse: A 20-man clan joined, steamrolled everyone in two days. Server pop halved overnight. Fixed it by adding clan size limits.
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Roleplay Surprise: A PvP-focused server I ran accidentally became a roleplay haven. Players built towns, ran in-game courts, taxed people. I ended up playing mayor instead of raider. Honestly, best server I ever ran.
Should You Do It?
Here’s the unvarnished truth:
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Hosting for a few friends? Yes, 100%. Worth it.
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Hosting to build the next big Rust community? Be ready for a second job.
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Love tinkering with configs and plugins? You’ll have a blast.
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Hate drama and conflict? Run away now.
But if you’re up for it, nothing beats logging in on a Friday night and seeing 50 players building, raiding, laughing: all in a world you spun up.
Host | DDoS | RAM | CPU | Storage | Slots | Price | Host Link |
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Yes | 8GB | N/A | N/A | 50 | $32.00 | Visit Host | |
US Locations: Other Countries: |
| N/A | |||||
Yes | 8GB | N/A | Unlimited NVMe | Unlimited | $24.00 | Visit Host | |
US Locations: Other Countries: |
| N/A | |||||
Yes | 7GB | 4.4 Ghz | N/A | 50 | $28.00 | Visit Host | |
US Locations: Other Countries: | N/A | N/A | |||||
![]() | Yes | 8GB | N/A | N/A | 50 | $15.00 | Visit Host |
US Locations: Other Countries: |
| N/A |
Final Word
Hosting Rust is like building a base in-game: it takes time, resources, patience, and a bit of insanity. The walls will get raided, things will break, players will complain. But if you stick with it, you’ll end up with stories, friendships, and maybe even a little community that outlives the next wipe.
And really: isn’t that the whole point of Rust?